There are more than 120 different bets
that can be made at a craps table. There are bets that the dice will
roll a natural, and there are bets that the dice will "crap out." In
fact, it seems that for every bet you can make, there is an opposite
bet. There are hardways, buy bets, lay bets, one-roll bets, all-day
bets, hopping bets and many more.

The come-out roll
The first throw is called the come-out roll. On this roll, you win if a
7 or 11 appears, you lose if a 2, 3, or 12 comes up (this is known as a
craps). If a 4, 5, 6, 8, 9, or 10 comes up, that numbers becomes the
pass-line point. To win now, the pass-line point number must repeat
before the 7 appears; otherwise, the hand is over.
Pass-line
When you bet on the pass-line as a right bettor, you are betting that
the shooter will win by rolling a 7 or an 11 on the first throw of the
dice, or that he will roll a number and repeat that number before a 7 is
rolled.
To make this bet, you put your bet on the pass line (also known
as the front line). The pass-line bet is paid at even money, known as a
contract bet. Pass-line and come bettors actually have an advantage over
the house on the come-out roll. Because there are eight ways to win and
only four ways to lose, you have a 2-to-1 odds favour. However, the
advantage clearly shifts to the house whenever a point is established.
That is why the pass-line and come bets (contract bets) cannot be picked
up or changed after a point is established. This is the price the house
exacts for
being generous during the come-out roll.
Don't pass
Don't pass is the opposite of a pass-line bet. On the come-out roll you
win on a 2, 3, or 12 (12 is a tie, or push). You lose if a 7 or 11
appears on the first throw. You win if the shooter throws a 7 before
making the pass-line point. This don't-pass area is known as the "back
line."
Come
When you place your wager in the "come" spot, which you can do yourself,
you are betting on the very next throw of the dice. You win even money
if 7 or 11 comes up, and you lose on 2, 3, or 12. If none of these
numbers are thrown, your bet will go on the number that did appear, and
you'll win when that number is thrown again. You'll lose if a 7 appears
first.
Don't Come
This bet is the opposite of the come bet. You win if the next throw is a
12 or a 3 (2 is usually a tie), and you'll lose if a 7 or an 11 comes
up. Otherwise, your wager goes against the number thrown, and you win if
the shooter throws a 7 before the come number appears.
Place
Another way you can bet is to "place" a number. When you place a number,
you select the point yourself instead of making a come bet and waiting
for a point to be established by a throw of the dice. This bet can be
made at any time. To wager on a number, after the come-out roll, you
simply tell the dealer that you want to place the 4, 5, 6, 8, 9, or 10.
Do not reach across the cross-line; just toss your chips toward the
dealer so he can reach them. The dealer will take your chips and place
the bet in a specific spot on the edge of the number so that he can
identify whose bet it is.
Field
This is a one-roll bet that you can make at any time. You are betting
that a 2, 3, 4, 9, 100, 11, or 12 will appear on the next throw of the
dice. You win even money on 3, 4, 9, 10, or 11. Many casinos will pay
double on 2 or 12, and some casinos will pay triple on 12. You will lose
the field bet if 5, 6, 7, or 8 appears.
Big 6 and Big 8
This is a bet you can place yourself on the spot marked Big 6 or Big 8.
It pays even money when a 6 or 8 is rolled. You lose if 7 comes up, and
nothing happens as long as other numbers continue to appear. It is an
all-day bet, and you can remove the bet at any time. The house edge is
9.09%. The Big 6 or Big 8 is a poor bet for you.
Proposition
Proposition bets are in the centre of the table, directly in front of
the stickman, who is responsible for placing them. These bets are used
for a variety of both one-time roll and all-day wagers, with large
payoffs that you can make at any time. To wager on a specific
proposition bet you toss your chips toward the stickman and announce
what bet you would like to make, for example, $5 on a hard 4. The
stickman will place the bet for you. When you win one of these bets, the
stickman will instruct the dealer at your end of the table about the
correct payout, and that dealer will pay your winnings. You should avoid
proposition wagers. They have the highest house advantages, ranging from
9.09% to a high of 16.67%, which makes them "long shot" bets.
Buy
Another way to get true odds on a place bet is to "buy" a number. A buy
bet is a special type of place bet that is normally made only on 4 or
10. It generally requires a $20 minimum wager. The house will charge an
additional 5% commission. This commission, called the vigorish, or vig,
will result in the house paying true odds of 2 to 1 instead of 9 to 5
for that bet. For example, a $20 wager on 10 will normally pay $36, but
a buy wager of $21 ($20 + $1 commission) will pay $40. If you want to
buy 4 or 10, inform the dealer which one you want, and then toss your
wager toward the dealer, who will mark the bet for you. When the bet is
for more than $20, 4 and 10 are the only numbers you should buy. All the
other numbers (5 and 9, 6 and 8) should remain as place bets. To
distinguish a buy bet from a come-point bet, a special "buy" button is
placed on top of the chips or wager.
Lay
Lay bets are the opposite of buy bets because you win on 7 and lose when
the point comes up. These bets are normally made by "wrong" bettors. The
lay bet is similar to "giving" odds on any of the don't come bets. In
theory, giving means you must lay down, or bet $2 to win $1. The casino
also take a 5% commission of the lay bets, just as it does with buy
bets. For example, if you bet against the 4, you have to lay $41 to get
$20. Review the following lay bet payout chart to see the house
advantage; then you'll understand why this is not a good bet.
Your best lay bet is against the 4 or 10; bet against the 6 or 8 and the
house advantage becomes prohibitively high.
Taking odds on pass-line and come bets is the best bet anywhere in the
entire casino. Why? Because the casino has zero advantage, or edge, over
the player when adding odds to these original bets. The casino will pay
you the true odds when you win an odds-type bet at craps. Remember that
you can make an odds wager on the pass line and on the don't pass-line
after a point has been established. Also, you'll want to take odds on a
lay bet and on a don't-come bet after the bet has been moved to a
number. The odds bet, also known as free odds, can be removed or reduced
at any time. But because they work to the player's advantage, you
shouldn't taken them down or reduce them.
If you look at the "craps payout odds" chart
directly below, you will see that you have
to wager more to get less on the don't-pass bets. For example, you must
bet $2 to win $1 on the don't-pass 4 or 10; $3 to win $2 on don't-pass 5
or 9; and $6 to get $5 on 6 and 8 numbers.
It's always a good idea to keep your original line bet small and your
free-odds bet large. That way, if you win on the come-out roll, you can
save your winnings so that you can increase your odds bet later. You'll
then have a better advantage over the house.
| Type
of Bets |
Payout Odds |
Type of Bets |
Payout Odds |
|
Pass Line Bet |
1 to 1 |
Don't Pass Line Bet |
1 to 1 |
|
Come Bet |
1 to 1 |
Don't Come Bet |
1 to 1 |
|
Pass Line Odds, Come Bet Odds and Buy Bets |
|
Don't
Pass Line Lay Odds Don't Come Lay Odds and Lay Bets |
|
|
Points of 4 or 10 |
2 to 1 |
Points of 4 or 10 |
1 to 2 |
|
Points of 5 or 9 |
3 to 2 |
Points of 5 or 9 |
2 to 3 |
|
Points of 6 or 8 |
6 to 5 |
Points of 6 or 8 |
5 to 6 |
|
Place Bets to Win |
|
Hardways
|
|
|
Points of 4 or 10 |
9 to 5 |
Hard 6 or 8 |
9 to 1 |
|
Points of 5 or 9 |
7 to 5 |
Hard 4 or 10 |
7 to 1 |
|
Points of 6 or 8 |
7 to 6 |
|
|
|
Field Bets |
|
|
|
|
3, 4, 9, 10 or 11 |
1 to 1 |
Big 6 |
1 to 1 |
|
2 or 12 |
2 to 1 |
Big 6 |
1 to 1 |
|
Proposition Bets |
|
|
|
|
Any 7 |
4 to 1 |
|
|
|
Any Craps |
7 to 1 |
|
|
|
Two Craps or Twelve Craps |
30 to 1 |
|
|
|
Three Craps or Eleven |
15 to 1 |
|
|
Come-bet odds are always temporarily off during the come-out roll, and
are automatically put back on once a point is established because
players hate to lose the entire bet when a winning 7 is thrown.
Remember, the dice don't know you have a bet working, so they're just
going to follow the laws of probability. You can tell the dealer, "Odds
work on the come-out," and the dealer will place a special "on" button
on your bets. That way, if the shooter does throw a point number, you'll
be paid even money for your come bet and true odds on your odds bet.
Most players accept the common procedure of odds being "off" on the
come-out roll.
The main marker that is used to tell everyone whether the odds are on or
off is called the puck. The puck is white on one side, with ON printed
in bold letters. The other side is black and is painted with the word
OFF. The puck is handled by the dealers at each end of the table. After
a point is established, the dealers will first turn the puck to the
white side, and then place it on the point the shooter established.
|