Any Craps - a bet that the next roll will be 2, 3, or 12. This bet pays
7:1 and has a house edge of 11.1%
3-way craps
- a bet made in units of 3 with one unit on 2, one unit on
3, and one unit on 12. This is a horn bet without the bet on 11
Any seven
- a bet that the next roll will be 7. This bet pays 4:1 and has a house edge of 16.7%.
Big 6
- a bet that a 6 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 6 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%
Big 8
- a bet that an 8 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 8 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%
Buy Bet - giving the house a 5% commission in order to be paid correct odds for a place bet. The buy bets on 4 and 10 allow the player to reduce the house edge from 6.67% to 4% on these bets. Some casinos collect the commission only on winning bets, while others collect it at the time the bet is made.
Come Bet - a "virtual pass line bet"; a bet made after the come out roll
but in other respects exactly like a pass line bet
Come Out Roll - the first roll of the dice in a betting round is called the "come out" roll. Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the "bar" roll on the layout indicates which roll is treated as a tie).
Contract Bet - a wager that can not be removed, reduced or taken down
once it is made. It must remain until it is won or lost by the player.
Note that this applies for the original bets made on the pass line and
come-point numbers
Dice Pass - the dice are said to "pass" when the shooter rolls a 7 or 11
on the come-out roll. The dice "don't pass" when the shooter rolls a 2,
3, or 12 on the come-out. If the come-out roll is a 4, 5, 6, 8, 9, or
10, this roll sets the "point", and the shooter continues to roll until
the point is rolled again or a 7 is rolled. If the shooter rolls the
point before rolling a seven, the dice pass. If the shooter sevens out,
the dice don't pass and the shooter loses control of the dice. NOTE: in
this context, "pass" does NOT mean that the dice to given to the next
player. Control of the dice is transferred only when the shooter "sevens
out" or when the shooter has completed a game and no longer wishes to
roll the dice
Don't Come Bet - a "virtual don't pass bet"; a bet made after the come out roll. t
Don't Pass Bet - a bet that the dice will not pass. This bet can be
placed only immediately before a "come out" roll. One result (either the
2 or the 12, depending on the casino) will result in a push. House edge
on these bets is 1.40%. A don't pass bet can be taken down, but not
increased, after the come-out roll
Double Odds - an odds bet that is about twice as large as the original
pass/come bet. Some casinos offer higher odds, such as 5X or even 10X
odds
Even-Money Odds - a wager that pays back the amount of the wager plus
the original wager
Field Bet - a bet that the next roll will be 2, 3, 4, 9, 10, 11, or 12.
This bet pays even money for 3, 4, 9, 10, and 11, and usually pays 2:1
for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but not both),
and some casinos may make the 5 instead of the 9 a field roll
Free Odds - a wager that is placed behind the pass line bet or the come
bet that is paid off at the true odds
Hand - the total number of rolls that a player has before passing the
dice to the next player
Hard Way - a bet on 4, 6, 8, or 10 that wins only if the dice show the
same face; e.g., "hard 8" occurs when each die shows a four
Hop Bet - a bet that the next roll will result in one particular
combination of the dice, such as 2-2 (called a "hopping hardway") or
3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other hop
bets are paid the same as a one-roll 11
Horn Bet - a bet that the next roll will be 2, 3, 11, or 12, made in
multiples of 4, with one unit on each of the numbers
Horn High Bet - a bet made in multiples of 5 with one unit on 3 of the
horn numbers, and two units on the "high" number; e.g., "$5 horn high
eleven": $1 each on 2, 3, 12, and $2 on the 11
Lay Bet - a bet that a particular number (4,5,6,8,9, or 10) will NOT be
rolled before a 7 comes up. The casino takes 5% of the winnings on these
bets. The 5% commission is usually taken up front, but some casinos take
the commission after the bet wins
Lay Odds - after a point has been established, the don't pass bettor can
place an additional odds bet that will win if the original don't pass
bet wins. The odds bet is paid at the correct odds for the point, and is
a fair bet with no house edge. This also applies to a don't come bet.
Making this bets is referred to "laying the odds" for your don't bet
Line Bet - a bet on the "pass line" or the "don't pass line" is called a
"line" bet. These bets are placed at the beginning of the game, before
the "come out" roll. The shooter is required to make a line bet in order
to shoot the dice
Odds Off - odds bets that are "not working". Odds bets can be called
"off" by the player at any time, but are left on the felt until the bet
is resolved. Also, come odds bets are usually "off" during the come out
roll, unless the bettor asks to have the odds bets "working". Come odd
bets that are "off" will be returned to the player if the line bet loses
on the come out roll. Don't come odds generally work on the come-out
roll
Pass Bet - a bet that the dice will pass, also known as a "pass line"
bet. This bet is generally placed immediately before a "come out" roll,
although you can make or increase this bet at any time. House edge on
this bets is 1.41%
Place Bet (to win) - a bet that a particular number (4, 5, 6, 8, 9, or
10) will be rolled before a 7 comes up. These bets are paid at slightly
less than correct odds, giving the house an edge of 1.52% on 6/8, 4% on
5/9, and 6.67% on 4/10
Place Bet (to lose) - a bet that a 7 will be rolled before the number
you are placing (4,5,6,8,9, or 10) comes up. The casino requires you to
lay slightly more than the correct odds, giving the house an edge of
3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8
Point - if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, then
this number becomes the "point". The shooter must roll the point again,
before rolling a seven, in order for the dice to "pass". A "come point"
is just the number that is serving as a point for a come bet
Put Bet - 1. A bet made on the pass line after the come out roll. This
is not recommended, as 45% of your pass line wins are made on the
come-out roll. 2. A bet made directly onto a come point number. E.g.,
"Put $5 and $10 odds on the six." Not recommended for the same reasons
given in 1
Right Bettor - a player who bets that the dice will pass
Roll - one complete sequence in which the shooter wins or loses
Seven Out - when the shooter rolls seven after a point has been
established. Control of the dice is transferred to the next shooter.
Another term for this is "miss out." You will sometimes hear players
call this something else, but we can't print those things here. This is
often incorrectly called "crap out"
Shooter - the player who is rolling the dice. The shooter must place a
"line" bet ("pass" or "don't pass") in order to be eligible to roll the
dice. Of course, the shooter can place other bets in addition to the
required "line" bet. Most shooters (and players) tend to play the "pass"
line. Note that shooters who make "don't pass" bets are not betting
against themselves, they are simply betting that the dice will not
"pass"
Single Odds - an odds bet that is about as large as the original
pass/come bet. Some casinos allow "double odds", or even larger odds
bets.
Take Odds - after a point has been established, the pass/come bettor can
place an additional odds bet that will win if the original pass/come bet
wins. The odds bet is paid at the correct odds for the point, and is a
fair bet with no house edge
Throw - one toss of the dice
True odds - the statistical probability of an event actually happening
Two Ways - a phrase appended to a hardway or proposition bet to indicate
that the player is betting one chip for the dealers along with his own
bet. A $2 bet two ways is $1 for the player and $1 for the dealers; a $6
bet two ways is $5 for the player and $1 for the dealers; a $10 bet two
ways is $5 for the player and $5 for the dealers. E.g., "Hard 6, two
ways" or "Two-way hard 6."
Working - bets that are "live" (i.e., can be resolved with the next roll)
are said to be working. Generally, place bets, buy/lay bets, and come
odds bets do not work on the come-out unless you tell the dealers to
"make them work." All other bets (e.g., hardways) work unless you call
them "off" (i.e., tell the dealers you do not want them to "work")
World Bet - a bet that the next roll will be 2, 3, 7, 11, or 12, made in
multiples of 5, with one unit on each of the numbers
Wrong Bettor - a player who bets that the dice will not pass
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